/*
* jQuery Mobile v1.4.5
* http://jquerymobile.com
*
* Copyright 2010, 2014 jQuery Foundation, Inc. and other contributors
* Released under the MIT license.
* http://jquery.org/license
*
*/

(function ( root, doc, factory ) {
	if ( typeof define === "function" && define.amd ) {
		// AMD. Register as an anonymous module.
		define( [ "jquery" ], function ( $ ) {
			factory( $, root, doc );
			return $.mobile;
		});
	} else {
		// Browser globals
		factory( root.jQuery, root, doc );
	}
}( this, document, function ( jQuery, window, document, undefined ) {	(function( $, undefined ) {
		$.extend( $.support, {
			orientation: "orientation" in window && "onorientationchange" in window
		});
	}( jQuery ));


	// throttled resize event
	(function( $ ) {
		$.event.special.throttledresize = {
			setup: function() {
				$( this ).bind( "resize", handler );
			},
			teardown: function() {
				$( this ).unbind( "resize", handler );
			}
		};

		var throttle = 250,
			handler = function() {
				curr = ( new Date() ).getTime();
				diff = curr - lastCall;

				if ( diff >= throttle ) {

					lastCall = curr;
					$( this ).trigger( "throttledresize" );

				} else {

					if ( heldCall ) {
						clearTimeout( heldCall );
					}

					// Promise a held call will still execute
					heldCall = setTimeout( handler, throttle - diff );
				}
			},
			lastCall = 0,
			heldCall,
			curr,
			diff;
	})( jQuery );


(function( $, window ) {
	var win = $( window ),
		event_name = "orientationchange",
		get_orientation,
		last_orientation,
		initial_orientation_is_landscape,
		initial_orientation_is_default,
		portrait_map = { "0": true, "180": true },
		ww, wh, landscape_threshold;

	// It seems that some device/browser vendors use window.orientation values 0 and 180 to
	// denote the "default" orientation. For iOS devices, and most other smart-phones tested,
	// the default orientation is always "portrait", but in some Android and RIM based tablets,
	// the default orientation is "landscape". The following code attempts to use the window
	// dimensions to figure out what the current orientation is, and then makes adjustments
	// to the to the portrait_map if necessary, so that we can properly decode the
	// window.orientation value whenever get_orientation() is called.
	//
	// Note that we used to use a media query to figure out what the orientation the browser
	// thinks it is in:
	//
	//     initial_orientation_is_landscape = $.mobile.media("all and (orientation: landscape)");
	//
	// but there was an iPhone/iPod Touch bug beginning with iOS 4.2, up through iOS 5.1,
	// where the browser *ALWAYS* applied the landscape media query. This bug does not
	// happen on iPad.

	if ( $.support.orientation ) {

		// Check the window width and height to figure out what the current orientation
		// of the device is at this moment. Note that we've initialized the portrait map
		// values to 0 and 180, *AND* we purposely check for landscape so that if we guess
		// wrong, , we default to the assumption that portrait is the default orientation.
		// We use a threshold check below because on some platforms like iOS, the iPhone
		// form-factor can report a larger width than height if the user turns on the
		// developer console. The actual threshold value is somewhat arbitrary, we just
		// need to make sure it is large enough to exclude the developer console case.

		ww = window.innerWidth || win.width();
		wh = window.innerHeight || win.height();
		landscape_threshold = 50;

		initial_orientation_is_landscape = ww > wh && ( ww - wh ) > landscape_threshold;

		// Now check to see if the current window.orientation is 0 or 180.
		initial_orientation_is_default = portrait_map[ window.orientation ];

		// If the initial orientation is landscape, but window.orientation reports 0 or 180, *OR*
		// if the initial orientation is portrait, but window.orientation reports 90 or -90, we
		// need to flip our portrait_map values because landscape is the default orientation for
		// this device/browser.
		if ( ( initial_orientation_is_landscape && initial_orientation_is_default ) || ( !initial_orientation_is_landscape && !initial_orientation_is_default ) ) {
			portrait_map = { "-90": true, "90": true };
		}
	}

	$.event.special.orientationchange = $.extend( {}, $.event.special.orientationchange, {
		setup: function() {
			// If the event is supported natively, return false so that jQuery
			// will bind to the event using DOM methods.
			if ( $.support.orientation && !$.event.special.orientationchange.disabled ) {
				return false;
			}

			// Get the current orientation to avoid initial double-triggering.
			last_orientation = get_orientation();

			// Because the orientationchange event doesn't exist, simulate the
			// event by testing window dimensions on resize.
			win.bind( "throttledresize", handler );
		},
		teardown: function() {
			// If the event is not supported natively, return false so that
			// jQuery will unbind the event using DOM methods.
			if ( $.support.orientation && !$.event.special.orientationchange.disabled ) {
				return false;
			}

			// Because the orientationchange event doesn't exist, unbind the
			// resize event handler.
			win.unbind( "throttledresize", handler );
		},
		add: function( handleObj ) {
			// Save a reference to the bound event handler.
			var old_handler = handleObj.handler;

			handleObj.handler = function( event ) {
				// Modify event object, adding the .orientation property.
				event.orientation = get_orientation();

				// Call the originally-bound event handler and return its result.
				return old_handler.apply( this, arguments );
			};
		}
	});

	// If the event is not supported natively, this handler will be bound to
	// the window resize event to simulate the orientationchange event.
	function handler() {
		// Get the current orientation.
		var orientation = get_orientation();

		if ( orientation !== last_orientation ) {
			// The orientation has changed, so trigger the orientationchange event.
			last_orientation = orientation;
			win.trigger( event_name );
		}
	}

	// Get the current page orientation. This method is exposed publicly, should it
	// be needed, as jQuery.event.special.orientationchange.orientation()
	$.event.special.orientationchange.orientation = get_orientation = function() {
		var isPortrait = true, elem = document.documentElement;

		// prefer window orientation to the calculation based on screensize as
		// the actual screen resize takes place before or after the orientation change event
		// has been fired depending on implementation (eg android 2.3 is before, iphone after).
		// More testing is required to determine if a more reliable method of determining the new screensize
		// is possible when orientationchange is fired. (eg, use media queries + element + opacity)
		if ( $.support.orientation ) {
			// if the window orientation registers as 0 or 180 degrees report
			// portrait, otherwise landscape
			isPortrait = portrait_map[ window.orientation ];
		} else {
			isPortrait = elem && elem.clientWidth / elem.clientHeight < 1.1;
		}

		return isPortrait ? "portrait" : "landscape";
	};

	$.fn[ event_name ] = function( fn ) {
		return fn ? this.bind( event_name, fn ) : this.trigger( event_name );
	};

	// jQuery < 1.8
	if ( $.attrFn ) {
		$.attrFn[ event_name ] = true;
	}

}( jQuery, this ));


// This plugin is an experiment for abstracting away the touch and mouse
// events so that developers don't have to worry about which method of input
// the device their document is loaded on supports.
//
// The idea here is to allow the developer to register listeners for the
// basic mouse events, such as mousedown, mousemove, mouseup, and click,
// and the plugin will take care of registering the correct listeners
// behind the scenes to invoke the listener at the fastest possible time
// for that device, while still retaining the order of event firing in
// the traditional mouse environment, should multiple handlers be registered
// on the same element for different events.
//
// The current version exposes the following virtual events to jQuery bind methods:
// "vmouseover vmousedown vmousemove vmouseup vclick vmouseout vmousecancel"

(function( $, window, document, undefined ) {

var dataPropertyName = "virtualMouseBindings",
	touchTargetPropertyName = "virtualTouchID",
	virtualEventNames = "vmouseover vmousedown vmousemove vmouseup vclick vmouseout vmousecancel".split( " " ),
	touchEventProps = "clientX clientY pageX pageY screenX screenY".split( " " ),
	mouseHookProps = $.event.mouseHooks ? $.event.mouseHooks.props : [],
	mouseEventProps = $.event.props.concat( mouseHookProps ),
	activeDocHandlers = {},
	resetTimerID = 0,
	startX = 0,
	startY = 0,
	didScroll = false,
	clickBlockList = [],
	blockMouseTriggers = false,
	blockTouchTriggers = false,
	eventCaptureSupported = "addEventListener" in document,
	$document = $( document ),
	nextTouchID = 1,
	lastTouchID = 0, threshold,
	i;

$.vmouse = {
	moveDistanceThreshold: 10,
	clickDistanceThreshold: 10,
	resetTimerDuration: 1500
};

function getNativeEvent( event ) {

	while ( event && typeof event.originalEvent !== "undefined" ) {
		event = event.originalEvent;
	}
	return event;
}

function createVirtualEvent( event, eventType ) {

	var t = event.type,
		oe, props, ne, prop, ct, touch, i, j, len;

	event = $.Event( event );
	event.type = eventType;

	oe = event.originalEvent;
	props = $.event.props;

	// addresses separation of $.event.props in to $.event.mouseHook.props and Issue 3280
	// https://github.com/jquery/jquery-mobile/issues/3280
	if ( t.search( /^(mouse|click)/ ) > -1 ) {
		props = mouseEventProps;
	}

	// copy original event properties over to the new event
	// this would happen if we could call $.event.fix instead of $.Event
	// but we don't have a way to force an event to be fixed multiple times
	if ( oe ) {
		for ( i = props.length, prop; i; ) {
			prop = props[ --i ];
			event[ prop ] = oe[ prop ];
		}
	}

	// make sure that if the mouse and click virtual events are generated
	// without a .which one is defined
	if ( t.search(/mouse(down|up)|click/) > -1 && !event.which ) {
		event.which = 1;
	}

	if ( t.search(/^touch/) !== -1 ) {
		ne = getNativeEvent( oe );
		t = ne.touches;
		ct = ne.changedTouches;
		touch = ( t && t.length ) ? t[0] : ( ( ct && ct.length ) ? ct[ 0 ] : undefined );

		if ( touch ) {
			for ( j = 0, len = touchEventProps.length; j < len; j++) {
				prop = touchEventProps[ j ];
				event[ prop ] = touch[ prop ];
			}
		}
	}

	return event;
}

function getVirtualBindingFlags( element ) {

	var flags = {},
		b, k;

	while ( element ) {

		b = $.data( element, dataPropertyName );

		for (  k in b ) {
			if ( b[ k ] ) {
				flags[ k ] = flags.hasVirtualBinding = true;
			}
		}
		element = element.parentNode;
	}
	return flags;
}

function getClosestElementWithVirtualBinding( element, eventType ) {
	var b;
	while ( element ) {

		b = $.data( element, dataPropertyName );

		if ( b && ( !eventType || b[ eventType ] ) ) {
			return element;
		}
		element = element.parentNode;
	}
	return null;
}

function enableTouchBindings() {
	blockTouchTriggers = false;
}

function disableTouchBindings() {
	blockTouchTriggers = true;
}

function enableMouseBindings() {
	lastTouchID = 0;
	clickBlockList.length = 0;
	blockMouseTriggers = false;

	// When mouse bindings are enabled, our
	// touch bindings are disabled.
	disableTouchBindings();
}

function disableMouseBindings() {
	// When mouse bindings are disabled, our
	// touch bindings are enabled.
	enableTouchBindings();
}

function startResetTimer() {
	clearResetTimer();
	resetTimerID = setTimeout( function() {
		resetTimerID = 0;
		enableMouseBindings();
	}, $.vmouse.resetTimerDuration );
}

function clearResetTimer() {
	if ( resetTimerID ) {
		clearTimeout( resetTimerID );
		resetTimerID = 0;
	}
}

function triggerVirtualEvent( eventType, event, flags ) {
	var ve;

	if ( ( flags && flags[ eventType ] ) ||
				( !flags && getClosestElementWithVirtualBinding( event.target, eventType ) ) ) {

		ve = createVirtualEvent( event, eventType );

		$( event.target).trigger( ve );
	}

	return ve;
}

function mouseEventCallback( event ) {
	var touchID = $.data( event.target, touchTargetPropertyName ),
		ve;

	if ( !blockMouseTriggers && ( !lastTouchID || lastTouchID !== touchID ) ) {
		ve = triggerVirtualEvent( "v" + event.type, event );
		if ( ve ) {
			if ( ve.isDefaultPrevented() ) {
				event.preventDefault();
			}
			if ( ve.isPropagationStopped() ) {
				event.stopPropagation();
			}
			if ( ve.isImmediatePropagationStopped() ) {
				event.stopImmediatePropagation();
			}
		}
	}
}

function handleTouchStart( event ) {

	var touches = getNativeEvent( event ).touches,
		target, flags, t;

	if ( touches && touches.length === 1 ) {

		target = event.target;
		flags = getVirtualBindingFlags( target );

		if ( flags.hasVirtualBinding ) {

			lastTouchID = nextTouchID++;
			$.data( target, touchTargetPropertyName, lastTouchID );

			clearResetTimer();

			disableMouseBindings();
			didScroll = false;

			t = getNativeEvent( event ).touches[ 0 ];
			startX = t.pageX;
			startY = t.pageY;

			triggerVirtualEvent( "vmouseover", event, flags );
			triggerVirtualEvent( "vmousedown", event, flags );
		}
	}
}

function handleScroll( event ) {
	if ( blockTouchTriggers ) {
		return;
	}

	if ( !didScroll ) {
		triggerVirtualEvent( "vmousecancel", event, getVirtualBindingFlags( event.target ) );
	}

	didScroll = true;
	startResetTimer();
}

function handleTouchMove( event ) {
	if ( blockTouchTriggers ) {
		return;
	}

	var t = getNativeEvent( event ).touches[ 0 ],
		didCancel = didScroll,
		moveThreshold = $.vmouse.moveDistanceThreshold,
		flags = getVirtualBindingFlags( event.target );

		didScroll = didScroll ||
			( Math.abs( t.pageX - startX ) > moveThreshold ||
				Math.abs( t.pageY - startY ) > moveThreshold );

	if ( didScroll && !didCancel ) {
		triggerVirtualEvent( "vmousecancel", event, flags );
	}

	triggerVirtualEvent( "vmousemove", event, flags );
	startResetTimer();
}

function handleTouchEnd( event ) {
	if ( blockTouchTriggers ) {
		return;
	}

	disableTouchBindings();

	var flags = getVirtualBindingFlags( event.target ),
		ve, t;
	triggerVirtualEvent( "vmouseup", event, flags );

	if ( !didScroll ) {
		ve = triggerVirtualEvent( "vclick", event, flags );
		if ( ve && ve.isDefaultPrevented() ) {
			// The target of the mouse events that follow the touchend
			// event don't necessarily match the target used during the
			// touch. This means we need to rely on coordinates for blocking
			// any click that is generated.
			t = getNativeEvent( event ).changedTouches[ 0 ];
			clickBlockList.push({
				touchID: lastTouchID,
				x: t.clientX,
				y: t.clientY
			});

			// Prevent any mouse events that follow from triggering
			// virtual event notifications.
			blockMouseTriggers = true;
		}
	}
	triggerVirtualEvent( "vmouseout", event, flags);
	didScroll = false;

	startResetTimer();
}

function hasVirtualBindings( ele ) {
	var bindings = $.data( ele, dataPropertyName ),
		k;

	if ( bindings ) {
		for ( k in bindings ) {
			if ( bindings[ k ] ) {
				return true;
			}
		}
	}
	return false;
}

function dummyMouseHandler() {}

function getSpecialEventObject( eventType ) {
	var realType = eventType.substr( 1 );

	return {
		setup: function(/* data, namespace */) {
			// If this is the first virtual mouse binding for this element,
			// add a bindings object to its data.

			if ( !hasVirtualBindings( this ) ) {
				$.data( this, dataPropertyName, {} );
			}

			// If setup is called, we know it is the first binding for this
			// eventType, so initialize the count for the eventType to zero.
			var bindings = $.data( this, dataPropertyName );
			bindings[ eventType ] = true;

			// If this is the first virtual mouse event for this type,
			// register a global handler on the document.

			activeDocHandlers[ eventType ] = ( activeDocHandlers[ eventType ] || 0 ) + 1;

			if ( activeDocHandlers[ eventType ] === 1 ) {
				$document.bind( realType, mouseEventCallback );
			}

			// Some browsers, like Opera Mini, won't dispatch mouse/click events
			// for elements unless they actually have handlers registered on them.
			// To get around this, we register dummy handlers on the elements.

			$( this ).bind( realType, dummyMouseHandler );

			// For now, if event capture is not supported, we rely on mouse handlers.
			if ( eventCaptureSupported ) {
				// If this is the first virtual mouse binding for the document,
				// register our touchstart handler on the document.

				activeDocHandlers[ "touchstart" ] = ( activeDocHandlers[ "touchstart" ] || 0) + 1;

				if ( activeDocHandlers[ "touchstart" ] === 1 ) {
					$document.bind( "touchstart", handleTouchStart )
						.bind( "touchend", handleTouchEnd )

						// On touch platforms, touching the screen and then dragging your finger
						// causes the window content to scroll after some distance threshold is
						// exceeded. On these platforms, a scroll prevents a click event from being
						// dispatched, and on some platforms, even the touchend is suppressed. To
						// mimic the suppression of the click event, we need to watch for a scroll
						// event. Unfortunately, some platforms like iOS don't dispatch scroll
						// events until *AFTER* the user lifts their finger (touchend). This means
						// we need to watch both scroll and touchmove events to figure out whether
						// or not a scroll happenens before the touchend event is fired.

						.bind( "touchmove", handleTouchMove )
						.bind( "scroll", handleScroll );
				}
			}
		},

		teardown: function(/* data, namespace */) {
			// If this is the last virtual binding for this eventType,
			// remove its global handler from the document.

			--activeDocHandlers[ eventType ];

			if ( !activeDocHandlers[ eventType ] ) {
				$document.unbind( realType, mouseEventCallback );
			}

			if ( eventCaptureSupported ) {
				// If this is the last virtual mouse binding in existence,
				// remove our document touchstart listener.

				--activeDocHandlers[ "touchstart" ];

				if ( !activeDocHandlers[ "touchstart" ] ) {
					$document.unbind( "touchstart", handleTouchStart )
						.unbind( "touchmove", handleTouchMove )
						.unbind( "touchend", handleTouchEnd )
						.unbind( "scroll", handleScroll );
				}
			}

			var $this = $( this ),
				bindings = $.data( this, dataPropertyName );

			// teardown may be called when an element was
			// removed from the DOM. If this is the case,
			// jQuery core may have already stripped the element
			// of any data bindings so we need to check it before
			// using it.
			if ( bindings ) {
				bindings[ eventType ] = false;
			}

			// Unregister the dummy event handler.

			$this.unbind( realType, dummyMouseHandler );

			// If this is the last virtual mouse binding on the
			// element, remove the binding data from the element.

			if ( !hasVirtualBindings( this ) ) {
				$this.removeData( dataPropertyName );
			}
		}
	};
}

// Expose our custom events to the jQuery bind/unbind mechanism.

for ( i = 0; i < virtualEventNames.length; i++ ) {
	$.event.special[ virtualEventNames[ i ] ] = getSpecialEventObject( virtualEventNames[ i ] );
}

// Add a capture click handler to block clicks.
// Note that we require event capture support for this so if the device
// doesn't support it, we punt for now and rely solely on mouse events.
if ( eventCaptureSupported ) {
	document.addEventListener( "click", function( e ) {
		var cnt = clickBlockList.length,
			target = e.target,
			x, y, ele, i, o, touchID;

		if ( cnt ) {
			x = e.clientX;
			y = e.clientY;
			threshold = $.vmouse.clickDistanceThreshold;

			// The idea here is to run through the clickBlockList to see if
			// the current click event is in the proximity of one of our
			// vclick events that had preventDefault() called on it. If we find
			// one, then we block the click.
			//
			// Why do we have to rely on proximity?
			//
			// Because the target of the touch event that triggered the vclick
			// can be different from the target of the click event synthesized
			// by the browser. The target of a mouse/click event that is synthesized
			// from a touch event seems to be implementation specific. For example,
			// some browsers will fire mouse/click events for a link that is near
			// a touch event, even though the target of the touchstart/touchend event
			// says the user touched outside the link. Also, it seems that with most
			// browsers, the target of the mouse/click event is not calculated until the
			// time it is dispatched, so if you replace an element that you touched
			// with another element, the target of the mouse/click will be the new
			// element underneath that point.
			//
			// Aside from proximity, we also check to see if the target and any
			// of its ancestors were the ones that blocked a click. This is necessary
			// because of the strange mouse/click target calculation done in the
			// Android 2.1 browser, where if you click on an element, and there is a
			// mouse/click handler on one of its ancestors, the target will be the
			// innermost child of the touched element, even if that child is no where
			// near the point of touch.

			ele = target;

			while ( ele ) {
				for ( i = 0; i < cnt; i++ ) {
					o = clickBlockList[ i ];
					touchID = 0;

					if ( ( ele === target && Math.abs( o.x - x ) < threshold && Math.abs( o.y - y ) < threshold ) ||
								$.data( ele, touchTargetPropertyName ) === o.touchID ) {
						// XXX: We may want to consider removing matches from the block list
						//      instead of waiting for the reset timer to fire.
						e.preventDefault();
						e.stopPropagation();
						return;
					}
				}
				ele = ele.parentNode;
			}
		}
	}, true);
}
})( jQuery, window, document );

(function( $ ) {
	$.mobile = {};
}( jQuery ));

	(function( $, undefined ) {
		var support = {
			touch: "ontouchend" in document
		};

		$.mobile.support = $.mobile.support || {};
		$.extend( $.support, support );
		$.extend( $.mobile.support, support );
	}( jQuery ));


(function( $, window, undefined ) {
	var $document = $( document ),
		supportTouch = $.mobile.support.touch,
		scrollEvent = "touchmove scroll",
		touchStartEvent = supportTouch ? "touchstart" : "mousedown",
		touchStopEvent = supportTouch ? "touchend" : "mouseup",
		touchMoveEvent = supportTouch ? "touchmove" : "mousemove";

	// setup new event shortcuts
	$.each( ( "touchstart touchmove touchend " +
		"tap taphold " +
		"swipe swipeleft swiperight " +
		"scrollstart scrollstop" ).split( " " ), function( i, name ) {

		$.fn[ name ] = function( fn ) {
			return fn ? this.bind( name, fn ) : this.trigger( name );
		};

		// jQuery < 1.8
		if ( $.attrFn ) {
			$.attrFn[ name ] = true;
		}
	});

	function triggerCustomEvent( obj, eventType, event, bubble ) {
		var originalType = event.type;
		event.type = eventType;
		if ( bubble ) {
			$.event.trigger( event, undefined, obj );
		} else {
			$.event.dispatch.call( obj, event );
		}
		event.type = originalType;
	}

	// also handles scrollstop
	$.event.special.scrollstart = {

		enabled: true,
		setup: function() {

			var thisObject = this,
				$this = $( thisObject ),
				scrolling,
				timer;

			function trigger( event, state ) {
				scrolling = state;
				triggerCustomEvent( thisObject, scrolling ? "scrollstart" : "scrollstop", event );
			}

			// iPhone triggers scroll after a small delay; use touchmove instead
			$this.bind( scrollEvent, function( event ) {

				if ( !$.event.special.scrollstart.enabled ) {
					return;
				}

				if ( !scrolling ) {
					trigger( event, true );
				}

				clearTimeout( timer );
				timer = setTimeout( function() {
					trigger( event, false );
				}, 50 );
			});
		},
		teardown: function() {
			$( this ).unbind( scrollEvent );
		}
	};

	// also handles taphold
	$.event.special.tap = {
		tapholdThreshold: 750,
		emitTapOnTaphold: true,
		setup: function() {
			var thisObject = this,
				$this = $( thisObject ),
				isTaphold = false;

			$this.bind( "vmousedown", function( event ) {
				isTaphold = false;
				if ( event.which && event.which !== 1 ) {
					return false;
				}

				var origTarget = event.target,
					timer;

				function clearTapTimer() {
					clearTimeout( timer );
				}

				function clearTapHandlers() {
					clearTapTimer();

					$this.unbind( "vclick", clickHandler )
						.unbind( "vmouseup", clearTapTimer );
					$document.unbind( "vmousecancel", clearTapHandlers );
				}

				function clickHandler( event ) {
					clearTapHandlers();

					// ONLY trigger a 'tap' event if the start target is
					// the same as the stop target.
					if ( !isTaphold && origTarget === event.target ) {
						triggerCustomEvent( thisObject, "tap", event );
					} else if ( isTaphold ) {
						event.preventDefault();
					}
				}

				$this.bind( "vmouseup", clearTapTimer )
					.bind( "vclick", clickHandler );
				$document.bind( "vmousecancel", clearTapHandlers );

				timer = setTimeout( function() {
					if ( !$.event.special.tap.emitTapOnTaphold ) {
						isTaphold = true;
					}
					triggerCustomEvent( thisObject, "taphold", $.Event( "taphold", { target: origTarget } ) );
				}, $.event.special.tap.tapholdThreshold );
			});
		},
		teardown: function() {
			$( this ).unbind( "vmousedown" ).unbind( "vclick" ).unbind( "vmouseup" );
			$document.unbind( "vmousecancel" );
		}
	};

	// Also handles swipeleft, swiperight
	$.event.special.swipe = {

		// More than this horizontal displacement, and we will suppress scrolling.
		scrollSupressionThreshold: 30,

		// More time than this, and it isn't a swipe.
		durationThreshold: 1000,

		// Swipe horizontal displacement must be more than this.
		horizontalDistanceThreshold: 30,

		// Swipe vertical displacement must be less than this.
		verticalDistanceThreshold: 30,

		getLocation: function ( event ) {
			var winPageX = window.pageXOffset,
				winPageY = window.pageYOffset,
				x = event.clientX,
				y = event.clientY;

			if ( event.pageY === 0 && Math.floor( y ) > Math.floor( event.pageY ) ||
				event.pageX === 0 && Math.floor( x ) > Math.floor( event.pageX ) ) {

				// iOS4 clientX/clientY have the value that should have been
				// in pageX/pageY. While pageX/page/ have the value 0
				x = x - winPageX;
				y = y - winPageY;
			} else if ( y < ( event.pageY - winPageY) || x < ( event.pageX - winPageX ) ) {

				// Some Android browsers have totally bogus values for clientX/Y
				// when scrolling/zooming a page. Detectable since clientX/clientY
				// should never be smaller than pageX/pageY minus page scroll
				x = event.pageX - winPageX;
				y = event.pageY - winPageY;
			}

			return {
				x: x,
				y: y
			};
		},

		start: function( event ) {
			var data = event.originalEvent.touches ?
					event.originalEvent.touches[ 0 ] : event,
				location = $.event.special.swipe.getLocation( data );
			return {
						time: ( new Date() ).getTime(),
						coords: [ location.x, location.y ],
						origin: $( event.target )
					};
		},

		stop: function( event ) {
			var data = event.originalEvent.touches ?
					event.originalEvent.touches[ 0 ] : event,
				location = $.event.special.swipe.getLocation( data );
			return {
						time: ( new Date() ).getTime(),
						coords: [ location.x, location.y ]
					};
		},

		handleSwipe: function( start, stop, thisObject, origTarget ) {
			if ( stop.time - start.time < $.event.special.swipe.durationThreshold &&
				Math.abs( start.coords[ 0 ] - stop.coords[ 0 ] ) > $.event.special.swipe.horizontalDistanceThreshold &&
				Math.abs( start.coords[ 1 ] - stop.coords[ 1 ] ) < $.event.special.swipe.verticalDistanceThreshold ) {
				var direction = start.coords[0] > stop.coords[ 0 ] ? "swipeleft" : "swiperight";

				triggerCustomEvent( thisObject, "swipe", $.Event( "swipe", { target: origTarget, swipestart: start, swipestop: stop }), true );
				triggerCustomEvent( thisObject, direction,$.Event( direction, { target: origTarget, swipestart: start, swipestop: stop } ), true );
				return true;
			}
			return false;

		},

		// This serves as a flag to ensure that at most one swipe event event is
		// in work at any given time
		eventInProgress: false,

		setup: function() {
			var events,
				thisObject = this,
				$this = $( thisObject ),
				context = {};

			// Retrieve the events data for this element and add the swipe context
			events = $.data( this, "mobile-events" );
			if ( !events ) {
				events = { length: 0 };
				$.data( this, "mobile-events", events );
			}
			events.length++;
			events.swipe = context;

			context.start = function( event ) {

				// Bail if we're already working on a swipe event
				if ( $.event.special.swipe.eventInProgress ) {
					return;
				}
				$.event.special.swipe.eventInProgress = true;

				var stop,
					start = $.event.special.swipe.start( event ),
					origTarget = event.target,
					emitted = false;

				context.move = function( event ) {
					if ( !start || event.isDefaultPrevented() ) {
						return;
					}

					stop = $.event.special.swipe.stop( event );
					if ( !emitted ) {
						emitted = $.event.special.swipe.handleSwipe( start, stop, thisObject, origTarget );
						if ( emitted ) {

							// Reset the context to make way for the next swipe event
							$.event.special.swipe.eventInProgress = false;
						}
					}
					// prevent scrolling
					if ( Math.abs( start.coords[ 0 ] - stop.coords[ 0 ] ) > $.event.special.swipe.scrollSupressionThreshold ) {
						event.preventDefault();
					}
				};

				context.stop = function() {
						emitted = true;

						// Reset the context to make way for the next swipe event
						$.event.special.swipe.eventInProgress = false;
						$document.off( touchMoveEvent, context.move );
						context.move = null;
				};

				$document.on( touchMoveEvent, context.move )
					.one( touchStopEvent, context.stop );
			};
			$this.on( touchStartEvent, context.start );
		},

		teardown: function() {
			var events, context;

			events = $.data( this, "mobile-events" );
			if ( events ) {
				context = events.swipe;
				delete events.swipe;
				events.length--;
				if ( events.length === 0 ) {
					$.removeData( this, "mobile-events" );
				}
			}

			if ( context ) {
				if ( context.start ) {
					$( this ).off( touchStartEvent, context.start );
				}
				if ( context.move ) {
					$document.off( touchMoveEvent, context.move );
				}
				if ( context.stop ) {
					$document.off( touchStopEvent, context.stop );
				}
			}
		}
	};
	$.each({
		scrollstop: "scrollstart",
		taphold: "tap",
		swipeleft: "swipe.left",
		swiperight: "swipe.right"
	}, function( event, sourceEvent ) {

		$.event.special[ event ] = {
			setup: function() {
				$( this ).bind( sourceEvent, $.noop );
			},
			teardown: function() {
				$( this ).unbind( sourceEvent );
			}
		};
	});

})( jQuery, this );


}));
